getgenv().Stars = false; getgenv().Bodys = false; getgenv().Hatch = false; getgenv().Birth = false; getgenv().Claim = false; function Collect() spawn(function () while getgenv().Stars do for i, v in pairs(game:GetService("Workspace").Stars:GetChildren()) do local args = {[1] = v.Name} game:GetService("ReplicatedStorage").Remote.Star.Server.Collect:FireServer(unpack(args)) end wait() end end) end function Send() spawn(function () while getgenv().Bodys do TPCFrame(CFrame.new(338, 9, -109)) wait(0.1) TPCFrame(CFrame.new(338, 1000, -109)) wait(1) end end) end function Eggs(E) spawn(function () while getgenv().Hatch do local args = {[1] = E} game:GetService("ReplicatedStorage").Remote.Egg.Server.Purchase:InvokeServer(unpack(args)) wait() end end) end function Re() spawn(function () while getgenv().Hatch do game:GetService("ReplicatedStorage").Remote.Player.Server.AttemptRebirth:InvokeServer() wait() end end) end function Reward() spawn(function () while getgenv().Claim do local args = {[1] = "PlayTime",[2] = 1} game:GetService("ReplicatedStorage").Remote.Player.Server.ClaimTimedReward:InvokeServer(unpack(args)) wait() local args = {[1] = "PlayTime",[2] = 2} game:GetService("ReplicatedStorage").Remote.Player.Server.ClaimTimedReward:InvokeServer(unpack(args)) wait() local args = {[1] = "PlayTime",[2] = 3} game:GetService("ReplicatedStorage").Remote.Player.Server.ClaimTimedReward:InvokeServer(unpack(args)) wait() local args = {[1] = "PlayTime",[2] = 4} game:GetService("ReplicatedStorage").Remote.Player.Server.ClaimTimedReward:InvokeServer(unpack(args)) wait() local args = {[1] = "PlayTime",[2] = 5} game:GetService("ReplicatedStorage").Remote.Player.Server.ClaimTimedReward:InvokeServer(unpack(args)) wait() local args = {[1] = "PlayTime",[2] = 6} game:GetService("ReplicatedStorage").Remote.Player.Server.ClaimTimedReward:InvokeServer(unpack(args)) wait() end end) end local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))() local w = library:CreateWindow("Yeet a Friend!") local b = w:CreateFolder("Main") b:Toggle("Auto Collect",function(val) getgenv().Stars = val Collect() end) b:Toggle("Get Higher Score",function(val) getgenv().Bodys = val Send() end) b:Toggle("Auto Rebirth",function(val) getgenv().Birth = val Re() end) b:Toggle("Collect Reward",function(val) getgenv().Claim = val Reward() end) b:Toggle("Auto Hatch",function(val) getgenv().Hatch = val Eggs(E) end) b:Box("Egg Number","number",function(val) E = val end) b:Label("Made by X_LuaF#0705",{TextSize = 21; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(69,69,69);}) local w = library:CreateWindow("LocalPlayer") local b = w:CreateFolder("LP") b:DestroyGui() b:Button("Copy Discord Invite",function() setclipboard("discord.gg/8tRb8MQcW5") end) b:Button("Full Version",function() loadstring(game:HttpGet("https://pastebin.com/raw/GphZf9Xe", true))() end) b:Button("Rejoin",function() loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))() end) b:Button("Reset",function() loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))() end) local S local J local H local G b:Box("Speed","number",function(val) S = val end) b:Box("Jump","number",function(val) J = val end) b:Box("Hip Height","number",function(val) H = val end) b:Box("Gravity","number",function(val) G = val end) b:Toggle("Speed",function(bool) getgenv().Speed = bool Speed(S) end) b:Toggle("Jump",function(bool) getgenv().Jump = bool Jump(J) end) b:Toggle("Hip Height",function(bool) getgenv().Hip = bool Hip(H) end) b:Toggle("Gravity",function(bool) getgenv().Grav = bool Grav(G) end) b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val) game.workspace.CurrentCamera.FieldOfView = val end) getgenv().Speed = false; getgenv().Jump = false; getgenv().Hip = false; getgenv().Chat = false; getgenv().Grav = false; function TPCFrame(Player_CFrame) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player_CFrame end function TPVector3(Player_Position) game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Player_Position end function PHP(Player_HP) game.Players.LocalPlayer.Character.Humanoid.Health = Player_HP end function Chat(Mes, Freq) spawn(function () while getgenv().Chat == true do local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) wait(Freq) end end) end function Speed(Nume) spawn(function () if getgenv().Speed == true then while getgenv().Speed == true do game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume wait() end elseif getgenv().Speed == false then game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16 end end) end function Jump(Nume) spawn(function () if getgenv().Jump == true then while getgenv().Jump == true do game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume wait() end elseif getgenv().Jump == false then game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50 end end) end function Hip(Nume) spawn(function () if getgenv().Hip == true then while getgenv().Hip == true do game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume wait() end elseif getgenv().Hip == false then game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1 end end) end function Grav(Nume) spawn(function () if getgenv().Grav == true then while getgenv().Grav == true do game:GetService("Workspace").Gravity = Nume wait() end elseif getgenv().Grav == false then game:GetService("Workspace").Gravity = 196.2 end end) end