-- Set the condition to true to turn it on or false to turn it off _G.Condition = true while _G.Condition == true do -- Rename the "Lotus" to "XiaoGreen" with an incrementing number for k, v in pairs(workspace.Areas["Green Pelago"]:GetChildren()) do if v.Name == "Lotus" then v.Name = "XiaoGreen" .. k end end -- Harvest Lotus Fruit from each XiaoGreen tree and wait 8 seconds before harvesting again for i = 2, 36 do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Areas["Green Pelago"]["XiaoGreen" .. i].CFrame wait(0.3) local args = { [1] = workspace.Areas:FindFirstChild("Green Pelago")["XiaoGreen" .. i], [2] = "Green Lotus" } game:GetService("ReplicatedStorage").Harvest.Harvest:FireServer(unpack(args)) wait(8) end for k, v in pairs(workspace.Areas["Green Pelago"]:GetChildren()) do if v.Name == "Lotus" then v.Name = "XiaoGreen" .. k end end -- Wait before starting the loop again wait() end