Pokemon SV Indigo Disk New Moves: List of 15 Newly Added Moves!

Indigo Disk New Moves: List of 15 Newly Added Moves!

Indigo Disk DLC has introduced 15 new moves in the game. These moves have the potential to inflict damage on the target and also to help the user to deal with the damage. In this article, I will tell you about the Indigo Disk new Moves in detail. So come along!

The Indigo Disk DLC for Pokémon Scarlet and Violet was released on December 14; the player will travel to Blueberry Academy as an exchange student in this gameplay. This unusual school is located under the ocean, and its curriculum emphasizes Pokémon battling. And these newly added moves will help players to fight the Pokémon battles efficiently.

So, without further ado, let’s jump into the article and learn about Indigo Disk’s new Moves in detail. Why wait, then? Let’s begin!

Indigo Disk New Moves | List of New Moves in Indigo Disk

List of Indigo Disk New Moves

Here is the list of 15 brand-new moves added to Indigo Disk by DLC. These moves will completely change the scene in the games during competitive scenarios.

1. Electro Shot

The first move in the list of Indigo Disk new Moves is Electro Shot, which is the signature move of the Pokemon Archaludon. It is a damage-dealing, electric-type move that was introduced in Generation IX. When you select this move, it will raise the user’s Special Attack stat by one stage and show a message saying, “[User] absorbed electricity!” In the following turn, this move will do damage. Note that once this move is selected, the user will be able to switch out once it is disrupted or fully executed.

  • PP: 10
  • Power: 130
  • Accuracy: 100
  • Type: Electric
  • Category: Special
  • Description: The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in the rain.

2. Tera Starstorm

The next move in the list of Indigo Disk new Moves is Tera Starstorm which is the signature move of the Pokemon Terapagos. It is again a damage-dealing move introduced in Generation IX. This move inflicts damage. When Terapagos use this move in its Stellar Form, it hits all opposing Pokémon.

  • PP: 5
  • Power: 120
  • Accuracy: 100
  • Type: Normal
  • Category: Special
  • Description: With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.

3. Fickle Beam

Up next in the list of Indigo Disk new Moves is Fickle Beam which is the signature move of the Pokemon Hydrapple. It is again a damage-dealing Dragon-type move introduced in Generation IX. This move inflicts damage and can also double its power to 160.

  • PP: 5
  • Power: 80
  • Accuracy: 100
  • Type: Dragon
  • Category: Special
  • Description: The user shoots a beam of light to inflict damage. Sometimes, all the user’s heads shoot beams in unison, doubling the move’s power.

4. Burning Bulwark

Burning Bulwark is the signature move and one of Indigo Disk’s new Moves of the Pokemon Gouging Fire. It is a non-damaging Fire-type move introduced in Generation IX. This move protects the user from moves targeted at him during the turn it is used. 

  • PP: 10
  • Power: 0
  • Accuracy: 101
  • Type: Fire
  • Category: Status
  • Description: The user’s intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.

5. Thunderclap

Thunderclap is the signature move of the Pokemon Raging Bolt. It is a damage-dealing Electric-type move introduced in Generation IX; this move has a priority of +1. If your target has selected a physical or special attack but has not had a chance to execute its move, Thunderclap will damage the target. But if the target has executed its move, Thunderclap will fail.

  • PP: 5
  • Power: 70
  • Accuracy: 100
  • Type: Electric
  • Category: Special
  • Description: This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.

6. Mighty Cleave

Mighty Cleave is the signature move of the Pokemon Iron Boulder. It is a damage-dealing Rock-type move introduced in Generation IX. This move inflicts damage and can also bypass the effects of Protect, Detect, Spiky Shield, King’s Shield, Baneful Bunker, Silk Trap, and Burning Bulwark. However, it does not lift the effects of these moves.

  • PP: 5
  • Power: 95
  • Accuracy: 100
  • Type: Rock
  • Category: Physical
  • Description: The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.

7. Tachyon Cutter

Tachyon Cutter

Tachyon Cutter is the signature move of Iron Crown. It is a damage-dealing Steel-type move introduced in Generation IX. This move inflicts damage by hitting the target twice in a row. This move can also bypass accuracy checks and always hit the target, except the target is in the semi-invulnerable turn of a move such as Dig or Fly.

  • PP: 10
  • Power: 50
  • Accuracy: 101
  • Type: Steel
  • Category: Special
  • Description: The user attacks by launching particle blades at the target twice in a row. This attack never misses.

8. Hard Press

Hard Press is a damage-dealing Steel-type move introduced in Generation IX. This move inflicts damage on the target. It also helps the user deal with damage as high as the target’s HP.

  • PP: 10
  • Power: 1
  • Accuracy: 100
  • Type: Steel
  • Category: Physical
  • Description: The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move’s power.

9. Dragon Cheer

Dragon Cheer is a non-damaging Dragon-type move introduced in Generation IX. This move increases the user’s allies’ critical hit ratio by one stage or by two stages if allies have the Dragon-type.

  • PP: 15
  • Power: 0
  • Accuracy: 101
  • Type: Dragon
  • Category: Status
  • Description: The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.

10. Alluring Voice

Alluring Voice is a damage-dealing move introduced in Generation IX.

  • PP: 10
  • Power: 80
  • Accuracy: 100
  • Type: Fairy
  • Category: Special
  • Description: The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

11. Temper Flare

Temper Flare is a damage-dealing move introduced in Generation IX. This move is helpful for the users when they have missed their last move or were prevented from using their move due to an effect like paralysis. In such a case, Temper Flare’s power doubles from 75 to 150.

  • PP: 10
  • Power: 75
  • Accuracy: 100
  • Type: Fire
  • Category: Physical
  • Description: Spurred by desperation, the user attacks the target. This move’s power is doubled if the user’s previous move failed.

12. Supercell Slam

Supercell Slam is a damage-dealing move introduced in Generation IX. This move helps you deal with damage. However, if the user misses, the user will take crash damage in return is half of the user’s max HP, rounded down. 

Also, if the target is immune to Supercell Slam move by type or Ability, like Volt Absorb, the move is counted as a miss.

  • PP: 15
  • Power: 100
  • Accuracy: 95
  • Type: Electric
  • Category: Physical
  • Description: The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

13. Psychic Noise

Psychic Noise

Psychic Noise is a damage-dealing Psychic-type move introduced in Generation IX. This move helps you deal with damage and also prevents the target from recovering HP for two turns.

  • PP: 10
  • Power: 75
  • Accuracy: 100
  • Type: Psychic
  • Category: Special
  • Description: The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

14. Upper Hand

Upper Hand

The second last move in the list of Indigo Disk new Moves is Upper Hand which is a damage-dealing Fighting-type move introduced in Generation IX. Just like the name, this move helps you have the upper hand if the target is about to use a move with increased priority. The Upper Hand will strike first and cause the target to flinch. But the Upper Hand fails if the target isn’t about to use an increased priority move.

  • PP: 15
  • Power: 65
  • Accuracy: 100
  • Type: Fighting
  • Category: Physical
  • Description: The user reacts to the target’s movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

15. Malignant Chain

The last move in the list of Indigo Disk new Moves is Malignant Chain which is the signature move of the Pokemon Pecharunt. It is a Poison-type damage-dealing move introduced in Generation IX. This move inflicts damage on the target by badly poisoning the target.

  • PP: 5
  • Power: 100
  • Accuracy: 100
  • Type: Poison
  • Category: Special
  • Description: The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.

Wrapping Up

With this, I come to the end of this blog, and I hope you find this article on the topic of Indigo Disk New Moves informative and interesting. So try these new moves in the Indigo Disk DLC now, and tell me about your favorite in the comments section below. And yeah, for any further queries related to Indigo Disk DLC, you can comment in the comments section below.

So, guys, that is it for today. Take care! And keep visiting our website, Path of EX, for more such queries related to Social media, Gaming, and Technology.

Till then Bye! Bye!

Frequently Asked Questions

1. How many new Pokemon are in the Indigo Disk?

There are a total of 8 new Pokemons in the Indigo Disk.

2. How long does it take to beat Indigo Disk?

It takes most players around 4 – 4.5 to 5 – 5.5 hours to complete the main story of Indigo Disk. But to complete the post-main story-game content, players need to spend more time. In total, it will take around 8 hours to complete the whole game.

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