Baldur’s Gate 3 Feats List: Magic Initiate, Shield Master, Durable & More

Baldur’s Gate 3 Feats

When it comes to making your character formidable in Baldur’s Gate 3, Feats play a crucial role. Each Feat in the game provides unique stat boosts and comes with level requirements, making it essential to understand and choose wisely from the available options.

Character-building serves as a fundamental mechanic in Baldur’s Gate 3, directly influencing combat effectiveness and your capacity to explore the vast open world. With numerous hours of content, the game offers the chance to create new builds through classes, races, subclasses, and Feats, ensuring a fresh and engaging experience each time you play.

During the process of character creation, you will come across various Feats in Baldur’s Gate 3. These Feats grant special abilities related to statistics, damage resistance, luck, and more. The key to making the right choice for your character lies in understanding the details of each Feat and its requirements.

All Baldur’s Gate 3 Feats

To tailor your strategy, you have a wide array of features to choose from in Baldur’s Gate 3. Let’s delve into the details of each one:

Ability Improvements

  • Buffs: Spend 2 ability points among Strength, Dexterity, Constitution, Wisdom, Charisma, and Intelligence as you wish.
  • Requirements: Level 4

Athlete

  • Buffs: Boost Strength and Dexterity by 1 each, up to a maximum of 20. Get up faster after being knocked down.
  • Requirements: Level 4

Defensive Duelist

  • Buffs: Increase your Armor Class as a reaction when a melee attack hits you.
  • Requirements: Level 4

Dual Wielder

  • Buffs: Gain an extra point in Armor Class when using two melee weapons at once. You can also dual-wield heavy weapons.
  • Requirements: Level 4

Great Weapon Master

  • Buffs: Get a bonus after landing a critical hit or killing an enemy with a melee attack.
  • Requirements: Level 4

Heavily Armored

  • Buffs: Increase Strength by 1, up to a maximum of 20.
  • Requirements: Level 4

Lightly Armored

  • Buffs: Increase Strength or Dexterity by 1, up to a maximum of 20.
  • Requirements: Level 4

Magic Initiate: Bard

  • Buffs: Learn a level 1 spell and 2 Cantrips from the Bard list. Your spellcasting ability is Charisma.
  • Requirements: Level 4

Magic Initiate: Cleric

  • Buffs: Learn a level 1 spell and 2 Cantrips from the Cleric list. Gain an extra spell slot.
  • Requirements: Level 4

Magic Initiate: Druid

  • Buffs: Learn a level 1 spell and 2 Cantrips from the Druid list. Your spellcasting ability is Wisdom.
  • Requirements: Level 4

Magic Initiate: Sorcerer

  • Buffs: Learn a level 1 spell and 2 Cantrips from the Sorcerer list. Your spellcasting ability is Charisma.
  • Requirements: Level 4

Magic Initiate: Warlock

  • Buffs: Learn a level 1 spell and 2 Cantrips from the Warlock list. Gain an extra spell slot.
  • Requirements: Level 4

Magic Initiate: Wizard

  • Buffs: Learn a level 1 spell and 2 Cantrips from the Wizard list. Gain an extra spell slot.
  • Requirements: Level 4

Martial Adept

  • Buffs: Learn two maneuvers from the Battle Master list and get one superiority dice. Recover the die after a long rest.
  • Requirements: Level 4

Mobile

  • Buffs: Learn two maneuvers from the Battle Master list and get one superiority dice. Recover the die after a long rest.
  • Requirements: Level 4

Moderately Armored

  • Buffs: Increase Strength or Dexterity by 1, up to a maximum of 20. Gain proficiency with Medium Armor and Shields.
  • Requirements: Level 4

Performer

  • Buffs: Increase Charisma by 1, up to a maximum of 20.
  • Requirements: Level 4

Shield Master

  • Buffs: Get +2 to Dexterity saving throws when using shields. Use this reaction to shield yourself from spells.
  • Requirements: Level 4

Skilled

  • Buffs: Choose any three skills and gain proficiency in them.
  • Requirements: Level 4

Tough

  • Buffs: Increase your HP by +2 for every level.
  • Requirements: Level 4

Weapon Master

  • Buffs: Increase Strength or Dexterity by 1, up to a maximum of 20.
  • Requirements: Level 4

Actor

  • Buffs: Increase Charisma by 1, up to a maximum of 20. Gain Deception and Performance skills and disguise yourself as someone else.
  • Requirements: To be determined (TBD)

Alert

  • Buffs: Get +5 to Initiative rolls. You cannot be surprised, and unseen enemies have no advantage over you.
  • Requirements: To be determined (TBD)

Charger

  • Buffs: Use a bonus action to attack or shove an enemy after using Dash. If you move at least 10 feet before the bonus action, you get +5 to damage rolls or push enemies back by 10 feet.
  • Requirements: To be determined (TBD)

Crossbow Expert

  • Buffs: Increase Strength by 1, up to a maximum of 20. Reduce non-magical bludgeoning, slashing, and piercing damage by half.
  • Requirements: To be determined (TBD)

Dungeon Delver

  • Buffs: Gain Perception and Investigation skills and discover hidden doors. You can also spot traps and take less damage from them.
  • Requirements: To be determined (TBD)

Durable

  • Buffs: Increase Constitution by 1, up to 20. The lowest amount of HP you can get from rolling a Hit-die is doubled.
  • Requirements: To be determined (TBD)

Elemental Adept

  • Buffs: Choose a damage type from acid, cold, lightning, fire, or thunder. Enemies have no resistance to that damage type. You can do this multiple times.
  • Requirements: To be determined (TBD)

Heavy Armor Master

  • Buffs: Increase Strength by 1, up to a maximum of 20. Reduce non-magical bludgeoning, slashing, and piercing damage by half.
  • Requirements: To be determined (TBD)

Wrapping Up

That was all there was to know about all the Baldur’s Gate 3 Feats, their buffs, and the requirements to get them. Comment if you have queries or have feedback to share!

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